Posted on Apr 12, 2008 under nintendo gameboy |

The beat-em-up genre has become one of the most popular due to games like Mortal Kombat 4 for the Gameboy Color. This version allows you to take the ultra violent gameplay anywhere you like. In MK4 you can choose from eight initially selectable characters to take part in the ultimate tournament. When Mortal Kombat was released it was the first fighting game to feature realistic digitised Kombatants and over the top violence with the introduction of fatalities. When one person wins the best of three rounds s/he has the opportunity to ‘finish’ their opponent in all manners of unspeakable nastiness. This caused public outcry as ripping heads off tends to offend. There is a difference between video games and real life however it’s best to be forewarned. On the other hand fatalities can be great fun and they put the icing on the cake of very close matches. Mortal Kombat 4 has a lot of hidden features and moves for you to find. This is a wonderful incentive to keep on playing long after you’ve completed the game. Finding a new fatality or character is a great feeling. MK4 is one of the few games on the Gameboy to offer speech. Which is an achievement in itself. If you’re looking for portable fighting fun look no further.
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Posted on Apr 12, 2008 under nintendo gameboy |

Many social sports are often regarded as something that should remain ’social’. 10 Pin Bowling - a pastime that never really managed to crack the video games industry - is in reality a highly playable game. With software houses looking to produce something different 10 Pin Bowling appears to be re-entering the console market on Game Boy Color. But how does an interactive version of the game compare to the alternative? You would think that the Game Boy’s visual and technical limitations would hinder the gameplay of 10 Pin Bowling considerably. But the developer’s ability to simulate the sport accurately has been shown here. After beginning a full game you will come across four different meters that represent four aspects of bowling. These are lane alignment approach speed and curve. If you are to stand a chance of achieving a 200+ game you must learn to master each of these variables. However you must set the levels of each of these meters during the approach which requires good reflexes. This approach to the control mechanism of 10 Pin Bowling gives it a naturally steep learning curve but with practice you should be able to pound your friends in the 2-player mode. Unfortunately a link up option is unavailable for this mode of play but the annoyance is minimal since players cannot take part simultaneously on one lane. 10 Pin Bowling doesn’t have the same quality of the real life alternative but as far as expense and availability is concerned there’s no competition.
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Posted on Apr 12, 2008 under nintendo gameboy |

Many social sports are often regarded as something that should remain ’social’. 10 Pin Bowling - a pastime that never really managed to crack the video games industry - is in reality a highly playable game. With software houses looking to produce something different 10 Pin Bowling appears to be re-entering the console market on Game Boy Color. But how does an interactive version of the game compare to the alternative? You would think that the Game Boy’s visual and technical limitations would hinder the gameplay of 10 Pin Bowling considerably. But the developer’s ability to simulate the sport accurately has been shown here. After beginning a full game you will come across four different meters that represent four aspects of bowling. These are lane alignment approach speed and curve. If you are to stand a chance of achieving a 200+ game you must learn to master each of these variables. However you must set the levels of each of these meters during the approach which requires good reflexes. This approach to the control mechanism of 10 Pin Bowling gives it a naturally steep learning curve but with practice you should be able to pound your friends in the 2-player mode. Unfortunately a link up option is unavailable for this mode of play but the annoyance is minimal since players cannot take part simultaneously on one lane. 10 Pin Bowling doesn’t have the same quality of the real life alternative but as far as expense and availability is concerned there’s no competition.
click here to learn more
Posted on Apr 12, 2008 under nintendo gameboy |

Since the creation of Batman there have been many video game incarnations developed that span a number of genres. But as great as the winged superhero is some of the series’ super villains are equally as popular. None more so in the male population than the infamous Catwoman who many will now associate with the beautiful Michelle Pfeiffer. And she now belongs to the title of a next-generation GameBoy game cleverly called Catwoman. As a scrolling beat-em-up/platformer Catwoman is similar to most games in the Batman series. Her abilities however show just how different Catwoman can be as you will soon find out when you begin the game’s first level Gotham City Museum. To begin with Catwoman has a unique jumping ability that as well as allowing her to reach high platforms lets her bounce from wall to wall. Her cat-fighting skills are also present and come in useful when approaching vicious dogs and police guards. Her special ability includes the use of a whip with which she can traverse across high ceilings to avoid plummeting to her death below. Levels take place in varied locations such as warehouses museums and city streets. Each stage features an end-of-level boss that must be defeated in order to progress. Catwoman’s role in this Game Boy Color adventure is not a friendly one by any means but as the proudest thespian is wont to say “It’s always more fun to play the villain!” How true.
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