Posted on Mar 31, 2008 under sony playstation |

Everyone has a conspiracy theory these days. Why do our governments take us to war? Who really smuggles the drugs into our countries? What’s really in our food? Has man really been to the moon? Is the world in fact run by a race of extra-terrestrial lizards? Everyone would love a chance to explore the dark and shadowy nature of what we don’t know about the way the world is run. But what everyone would like even more is to explore it while toting a huge array of top-drawer modern firepower. Conspiracy: Weapons of Mass Destruction gives you a chance to do just that. Welcome to the world of the heroically named Cole Justice an ex-secret service operative. Back in the Cold War era Cole was known as the best around and served the UN Great Britain and the US with distinction. Now the world is threatened again this time by the shadowy Hydra organisation headed by one Mr. Damien Powers. Hydra was set up by the CIA to combat global terrorism. But when the funding was cut Hydra looked for other ways to continue to fund its interests - evil ways like drug smuggling and gun running. Now Cole Justice has been called back for one last mission. A first-person shooter Conspiracy is developed by Kuju a British software house known for Microsoft Train Simulator and their love of making games with ‘Fire’ in the title - games like Fireblade Reign of Fire and Warhammer 40000: Fire Warrior (also an FPS). This game has no fire in the title but there’ll be plenty of firing of guns as Cole tries to stop Hydra whose latest wheeze seems to be developing chemical and biological weapons and selling them to terrorists. Naturally providing dangerous war criminals with extremely nasty weapons is something that could never be sanctioned or tolerated by the West certainly if they don’t get to choose which ones! As the complex storyline unfolds Porter gets to explore five huge and hectic levels from Aztec ruins to the Arctic Circle while kitted out with pistols grenade launchers rocket launchers and sniper rifles. Watching the baddies drop is extra-satisfying with realistic shot wounds and human damage amongst the features of the game’s engine. Combining a topical Clancy-esque plot and cool hardware and levels Conspiracy: WMD gives you a glimpse into the world of the unsung heroes who keep our world safe.
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Posted on Mar 31, 2008 under electronic games |

Victoria McPherson is a brilliant young FBI agent who’s investigating a serial murder case. The body count is now at five and she has no real leads nothing but a mountain of circumstantial evidence and a boss who’s breathing down her neck. In order to take a break from it all she decides to visit her father in the suburbs. Since it’s close to the Christmas holidays she and her father talk about their family including Victoria’s grandfather who used to be a private investigator. This discussion leads Victoria to read one of her grandfather’s old case files a file which reveals an uncomfortably high number of similarities between a seventy-five year old case in Europe and the current string of killings in Chicago…
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Posted on Mar 31, 2008 under electronic games |

The Mega Man Battle Network series has been around since 2001 on GBA and gives a twist to one of Capcom’s best-known characters. Technically you do not play as Mega Man/Rock Man at all but as someone or something called Mega Man.EXE a computer program that seeks and destroys computer viruses that threaten the internet in the future. Mega Man.EXE is coded by Lan a young computer whizz who uses his powers for good not evil. Taking on more RPG elements than you’d expect in a Mega Man title the games are focused around the collection of Battlechips and much like the Pokemon games recent editions have come in two versions to make swapping Battlechips with other players more exciting. The last game came in two versions Blue Moon and Red Sun and Battle Network 5 also hits the shelves in two guises namely Team Protonman and Team Colonel. The shadowy Navisforce has taken over the internet again and Lan and his friends must hack into the Dark Chip Factory and halt the production of the Dark Chips. The different versions offer different storylines allies enemies and Battlechips and support system link so that you can trade chips programs and even battle with your chums. There are new play features which include Liberation Turf Battle Missions the Chaos Union System and Flashback Scenarios. It’s still a rather odd idea even in the fifth iteration but Battle Network 5 has much to offer fans of the collection RPG genre.
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Posted on Mar 31, 2008 under electronic games |

The Mega Man Battle Network series has been around since 2001 on GBA and gives a twist to one of Capcom’s best-known characters. Technically you do not play as Mega Man/Rock Man at all but as someone or something called Mega Man.EXE a computer program that seeks and destroys computer viruses that threaten the internet in the future. Mega Man.EXE is coded by Lan a young computer whizz who uses his powers for good not evil. Taking on more RPG elements than you’d expect in a Mega Man title the games are focused around the collection of Battlechips and much like the Pokemon games recent editions have come in two versions to make swapping Battlechips with other players more exciting. The last game came in two versions Blue Moon and Red Sun and Battle Network 5 also hits the shelves in two guises namely Team Protonman and Team Colonel. The shadowy Navisforce has taken over the internet again and Lan and his friends must hack into the Dark Chip Factory and halt the production of the Dark Chips. The different versions offer different storylines allies enemies and Battlechips and support system link so that you can trade chips programs and even battle with your chums. There are new play features which include Liberation Turf Battle Missions the Chaos Union System and Flashback Scenarios. It’s still a rather odd idea even in the fifth iteration but Battle Network 5 has much to offer fans of the collection RPG genre.
click here to learn more
Posted on Mar 31, 2008 under electronic games |

The Mega Man Battle Network series has been around since 2001 on GBA and gives a twist to one of Capcom’s best-known characters. Technically you do not play as Mega Man/Rock Man at all but as someone or something called Mega Man.EXE a computer program that seeks and destroys computer viruses that threaten the internet in the future. Mega Man.EXE is coded by Lan a young computer whizz who uses his powers for good not evil. Taking on more RPG elements than you’d expect in a Mega Man title the games are focused around the collection of Battlechips and much like the Pokemon games recent editions have come in two versions to make swapping Battlechips with other players more exciting. The last game came in two versions Blue Moon and Red Sun and Battle Network 5 also hits the shelves in two guises namely Team Protonman and Team Colonel. The shadowy Navisforce has taken over the internet again and Lan and his friends must hack into the Dark Chip Factory and halt the production of the Dark Chips. The different versions offer different storylines allies enemies and Battlechips and support system link so that you can trade chips programs and even battle with your chums. There are new play features which include Liberation Turf Battle Missions the Chaos Union System and Flashback Scenarios. It’s still a rather odd idea even in the fifth iteration but Battle Network 5 has much to offer fans of the collection RPG genre.
click here to learn more
Posted on Mar 31, 2008 under electronic games |

The Mega Man Battle Network series has been around since 2001 on GBA and gives a twist to one of Capcom’s best-known characters. Technically you do not play as Mega Man/Rock Man at all but as someone or something called Mega Man.EXE a computer program that seeks and destroys computer viruses that threaten the internet in the future. Mega Man.EXE is coded by Lan a young computer whizz who uses his powers for good not evil. Taking on more RPG elements than you’d expect in a Mega Man title the games are focused around the collection of Battlechips and much like the Pokemon games recent editions have come in two versions to make swapping Battlechips with other players more exciting. The last game came in two versions Blue Moon and Red Sun and Battle Network 5 also hits the shelves in two guises namely Team Protonman and Team Colonel. The shadowy Navisforce has taken over the internet again and Lan and his friends must hack into the Dark Chip Factory and halt the production of the Dark Chips. The different versions offer different storylines allies enemies and Battlechips and support system link so that you can trade chips programs and even battle with your chums. There are new play features which include Liberation Turf Battle Missions the Chaos Union System and Flashback Scenarios. It’s still a rather odd idea even in the fifth iteration but Battle Network 5 has much to offer fans of the collection RPG genre.
click here to learn more
Posted on Mar 31, 2008 under desktop computer |

It’s as reliable as yer birthday: that Rockstar’s GTA games will always sell well - more copies faster than any other game on the market with each iteration made. The release of last October’s GTA: San Andreas on PS2 was no exception - indeed it was months before anyone owning a PS2 was heard to talk about anything else. Even if it’s not your cup of tea which is statistically unlikely San Andreas is Rockstar North’s most impressive environment yet a huge map which you can navigate by foot pushbike hotrod passenger plane and parachute. Now jealous Xbox/PC owners get a look in as the game finally comes to their platform. It’s been mooted that there’s over 100 hours of gameplay in San Andreas: looking at the enclosed map and spending a few minutes finding your way around - the screen and the controls natch - it’s entirely believable. Beyond the surface there is such a lot to uncover/discover. Your character CJ initially clad in a white vest and blue jeans is fresh out of jail and needs to fit into the early 1990’s San Andreas lifestyle somehow. He can only do this by indulging in activities which may put him in danger of being caught by the fuzz again or possibly being shot dead at point blank range for being in the wrong place at the wrong time. So get a haircut eat some food keep yourself in shape and try to earn some cash: pretty much the same as in Vice City but with much more attention to detail and a less cheesy soundtrack. Some of the aforementioned additions to the gameplay provide an extra layer of depth to the well-established GTA formula and at times San Andreas can resemble an RPG. There’s not a statistic or experience leveller in sight but there is a new emphasis on customisation and skill-building. Those gyms dojos and expensive clothes shops aren’t there just for show. Keeping yourself fed and watered - along with making an effort to present yourself well - is important. Women will find you more attractive and men will give you respect and maybe even fear you. If CJ is feeling weak he simply needs some food. In fact when hunger really strikes the controller itself starts rumbling and CJ’s immediate mission will be to satisfy his appetite. For food that is. Diet is important and so is exercise. CJ’ll do a lot of running around in San Andreas and that’s all good. Swimming is possible too - we found that out pretty darn quick by driving a car into the sea. The gym and the dojo are where the real fighting fit skills are learned thereby increasing your rep. The customisation in San Andreas doesn’t end there however. Vehicles can be modded at various garages with new paint jobs suspension-lowering nitrous injection and more available. We haven’t been able to determine yet whether any of the females can be customised with certain kinds of implants botox and the like - we’ll have to get back to you on that. Buy it now for your machine and all you’ll miss out on over PS2 owners is the crescendo of hype. The rest is all in there.
click here to learn more
Posted on Mar 31, 2008 under electronic games |

As sure as eggs is eggs Rockstar’s GTA games have to sell well - more copies faster than any other game on the market with each iteration made. The release of last October’s GTA: San Andreas was no exception indeed it was months before anyone owning a PS2 was heard to talk about anything else. Even if it’s not your cup of tea which is statistically unlikely San Andreas is Rockstar North’s most impressive environment yet: a huge map which you can navigate by foot pushbike hotrod passenger plane and parachute. Now jealous Xbox owners get a look in as the game finally comes to their platform of choice. It’s been mooted that there’s over 100 hours of gameplay in San Andreas: looking at the enclosed map and spending a few minutes finding your way around - the screen and the controls natch - it’s entirely believable. Beyond the surface there is such a lot to uncover/discover. Your character CJ initially clad in a white vest and blue jeans is fresh out of jail and needs to fit into the early 1990’s San Andreas lifestyle somehow. He can only do this by indulging in activities which may put him in danger of being caught by the fuzz again or possibly being shot dead at point blank range for being in the wrong place at the wrong time. So get a haircut eat some food keep yourself in shape and try to earn some cash: pretty much the same as in Vice City but with much more attention to detail and a less cheesy soundtrack. Some of the aforementioned additions to the gameplay provide an extra layer of depth to the well-established GTA formula and at times San Andreas can resemble an RPG. There’s not a statistic or experience leveller in sight but there is a new emphasis on customisation and skill-building. Those gyms dojos and expensive clothes shops aren’t there just for show. Keeping yourself fed and watered - along with making an effort to present yourself well - is important. Women will find you more attractive and men will give you respect and maybe even fear you. If CJ is feeling weak he simply needs some food. In fact when hunger really strikes the controller itself starts rumbling and CJ’s immediate mission will be to satisfy his appetite. For food that is. Diet is important and so is exercise. CJ’ll do a lot of running around in San Andreas and that’s all good. Swimming is possible too - we found that out pretty darn quick by driving a car into the sea. The gym and the dojo are where the real fighting fit skills are learned thereby increasing your rep. The customisation in San Andreas doesn’t end there however. Vehicles can be modded at various garages with new paint jobs suspension-lowering nitrous injection and more available. We haven’t been able to determine yet whether any of the females can be customised with certain kinds of implants botox and the like - we’ll have to get back to you on that. Buy it now for your machine and all you’ll miss out on over PS2 owners is the crescendo of hype. The rest is all in there.
click here to learn more
Posted on Mar 31, 2008 under electronic games |

As sure as eggs is eggs Rockstar’s GTA games have to sell well - more copies faster than any other game on the market with each iteration made. The release of last October’s GTA: San Andreas was no exception indeed it was months before anyone owning a PS2 was heard to talk about anything else. Even if it’s not your cup of tea which is statistically unlikely San Andreas is Rockstar North’s most impressive environment yet: a huge map which you can navigate by foot pushbike hotrod passenger plane and parachute. Now jealous Xbox owners get a look in as the game finally comes to their platform of choice. It’s been mooted that there’s over 100 hours of gameplay in San Andreas: looking at the enclosed map and spending a few minutes finding your way around - the screen and the controls natch - it’s entirely believable. Beyond the surface there is such a lot to uncover/discover. Your character CJ initially clad in a white vest and blue jeans is fresh out of jail and needs to fit into the early 1990’s San Andreas lifestyle somehow. He can only do this by indulging in activities which may put him in danger of being caught by the fuzz again or possibly being shot dead at point blank range for being in the wrong place at the wrong time. So get a haircut eat some food keep yourself in shape and try to earn some cash: pretty much the same as in Vice City but with much more attention to detail and a less cheesy soundtrack. Some of the aforementioned additions to the gameplay provide an extra layer of depth to the well-established GTA formula and at times San Andreas can resemble an RPG. There’s not a statistic or experience leveller in sight but there is a new emphasis on customisation and skill-building. Those gyms dojos and expensive clothes shops aren’t there just for show. Keeping yourself fed and watered - along with making an effort to present yourself well - is important. Women will find you more attractive and men will give you respect and maybe even fear you. If CJ is feeling weak he simply needs some food. In fact when hunger really strikes the controller itself starts rumbling and CJ’s immediate mission will be to satisfy his appetite. For food that is. Diet is important and so is exercise. CJ’ll do a lot of running around in San Andreas and that’s all good. Swimming is possible too - we found that out pretty darn quick by driving a car into the sea. The gym and the dojo are where the real fighting fit skills are learned thereby increasing your rep. The customisation in San Andreas doesn’t end there however. Vehicles can be modded at various garages with new paint jobs suspension-lowering nitrous injection and more available. We haven’t been able to determine yet whether any of the females can be customised with certain kinds of implants botox and the like - we’ll have to get back to you on that. Buy it now for your machine and all you’ll miss out on over PS2 owners is the crescendo of hype. The rest is all in there.
click here to learn more
Posted on Mar 31, 2008 under desktop computer |

Arguably the most successful tycoon game to hit the industry Chris Sawyer’s Rollercoaster Tycoon has already become one of the most extensive and well-supported simulation games ever created. The original game was released in 1999 and saw the release of several expansion packs before its sequel was released. And now the second game in the series is to get its second expansion pack aptly named Time Twister. Rollercoaster Tycoon is a mix of two playing styles - construction and management. The management aspect of the RC Tycoon 2 is what drives the game forward. Charged with running a growing theme park players must look after everything financial and keep the park clean and up to date. Coaster design is the most appealing aspect of RC Tycoon 2. With coaster design progressing on a day-to-day basis Rollercoaster Tycoon 2 (RCT2) comes with the latest state-of-the-art machinery and elements from the past couple of years. These include Intamin’s infamous giga-coaster Arrow Dynamics’ 4D coasters the best coasters from industry innovators B&M (manufacturers of Alton Towers’ Nemesis Oblivion and AIR) and the financially-troubled Vekoma. The Time Twister add-on pack helps expand and diversify players’ parks with a variety of new themes objects and environments. Tycoons can now decorate sections of their parks to look like a number historical or forward-looking “ages” including prehistoric mythological dark deco rock ‘n’ roll and future ages. Attractions such as the Raptor Ride Minotaur Maze and Jet Pack Coaster are on hand to make the experience more authentic for your virtual guests and there are 14 brand new scenarios for veterans of the series to try out. Time Twister is a comprehensive addition to the Rollercoaster Tycoon series and is a huge bonus for fans of Chris Sawyer’s fabulous creation.
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